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COLLEGE OF COMPUTER SCIENCE NYCU

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【Seminar】 Physically-based Rendering, Inverse Rendering, and their Relation to Human Behavior / Time:2024/07/15 (Mon) 13:30 - 15:00 / Location:EC114

Date2024/07/10 09:04:32

Time:2024/07/15 (Mon) 13:30 - 15:00
Location:EC114
Speaker: Prof. Tzu-Mao Li, Assistant Professor/UC San Diego

Title: Physically-based Rendering, Inverse Rendering, and their Relation to Human Behavior

Abstract:

How did Pixar make their animations? Why did Cyberpunk 2077 look the way it did? In this talk, I will introduce the physics, algorithms, and math behind modern computer animation and video games that simulate how light interact with matters. I will talk about classical rendering algorithms, and our research efforts to make them lightning fast. I will then talk about our research on using this technology in computer vision to understand the geometry and materials from images. Finally, I will briefly talk about our recent work on using an algorithm, inspired by advanced rendering techniques, to understand how humans interpret the behaviors of other people!

 

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